Our metamorphs are created using a proprietary character system and are derived from our huge library of high-resolution 3D scans. They do not resemble any specific real person and feature the same level of detailed, pore-level geometry as our HD head scans. Each model includes a source ZTL file, exported FBX meshes, 16k textures including a 16bit displacement map, and a Marmoset Toolbag lookdev scene.