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Introduction
In this tutorial I want to show you how to use our new HD Displacement maps. First I want to give you a little bit of information about the maps themselves. They have been extracted from our HD head scans as 16bit displacements, we had to use a combination of Zbursh and Xnormal to do this as Zbrush's default displacement expor..
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Introduction
In this tutorial I'm going to show you a quick and easy way to add clothing to your characters using our high resolution 3d scanned clothing assets. In a nutshell Im using the Zbrush sculpting tools to push and pull the geometry around to match the underlying body shape. All of our clothing assets have been retopologised which ..
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