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24 Sep HD Head Scan Case Study
James Busby 7 9703
Introduction This was the result of a rendering case study I created using one of our latest HD head scans. The model was posed by wrapping the lowest subdivision of the HD head scan ZTL to one of the same models full body scans. I then added some clothing from another scanning project and rendered it all in Marmoset Toolbag 4. Lighting was a..
06 Jul Quick and Dirty Rendering in Marmoset Toolbag 4
James Busby 0 9787
Introduction In this short article I want to show you how I quickly hacked together these scenes using a selection of anatomy reference scans from our library. The scans in question are from our Male 01 and Male 05 collections. Whilst these are relatively low resolution models intended primarily for anatomy reference there is still a lot of de..
25 Jun Male 05 Reference Poses
James Busby 5 15314
  Introduction Some renders of our new Male 5 Anatomy reference pack just added to the store. These renders are using the decimated 750k obj models with a colour map and a quick dirty high pass spec map.   Male 05 Anatomy Reference Pack and individual scans are all available here :: https://www.3dscanstore.com/anatomy-reference-models/male-05 ..
21 Jun Rendering, Lighting & Shading in Marmoset Toolbag 4
James Busby 80 18002
  Introduction In this video I'm going to show you start to finish how to render a character head using Marmoset Toolbag 4. This video will cover everything you need to know including Zbrush export, lighting setup, shader setup, Spec and roughness maps and eye shading and texture setup. Im using a head kindly donated by my good friend Erick Sosa..
01 Feb Character Rendering In Marmoset 4
James Busby 90 19493
   Introduction I've not really had a lot of time to test out new software of late, but the last few lock down weekends have been pretty slow so I decided to put some time into learning how to use the new marmoset 4 raytraced render engine. First impressions are excellent, I was able to put these scenes together in a weekend using a combination..
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