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ArtistJoe ZhengWebsiteArtstation Scan usedMale HD Head Scan 01Joe has created a stunning tribute to one of his favourite movie characters using Unreal 5. With an eye for detail and a passion for digital art, Joe crafted a meta-human with intricate shaders that bring the character to life, capturing the essence of the original movie character. Joe's..
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ArtistReinaldo GarcíaWebsiteInstagram / Artstation Scan usedAnimation Ready Body Scan / Female 03Reinaldo initiated this project with the goal of practicing facial anatomy. However, he ended up creating a full character. Reinaldo is a big fan of the League of Legends lore, with a specific interest in the Noxian area. Reinaldo made an effort to crea..
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ArtistAlfred MathieuWebsiteInstagram / Artstation / FacebookScan usedAnimation Ready Body Scan / Female 03Alfred is currently working on a project featuring KARABA, the Sorceress from the movie KIRIKOU. The project serves as a demonstration for Alfred's Character Lookdev Lesson at @new3dge, where he teaches how to model and create anatomy using ZBr..
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Introduction
In this tutorial I'm going to show you a quick and easy way to add clothing to your characters using our high resolution 3d scanned clothing assets. In a nutshell Im using the Zbrush sculpting tools to push and pull the geometry around to match the underlying body shape. All of our clothing assets have been retopologised which ..
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Introduction
I've not really had a lot of time to test out new software of late, but the last few lock down weekends have been pretty slow so I decided to put some time into learning how to use the new marmoset 4 raytraced render engine. First impressions are excellent, I was able to put these scenes together in a weekend using a combination..
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