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22 Mar Anatomy Study - Lukas Kutschera
James Busby 0 11766
ArtistLukas KutscheraWebsiteArtstation / InstagramScan usedUltimate Textured Male Base MeshLukas made use of our textured male base mesh as a stating point for the geometry and texture work on his fantastic anatomy studies based on bodybuilder Ronnie Coleman. Sculpted in Zbrush and rendered in Maya with Arnold. Skin colour was projected in Zbrush +..
22 Mar Mad Mouse - Nayoon Levitin
James Busby 0 4162
ArtistNayoon-LevitinproWebsiteArtstation \ Project BreakdownScan usedHD Female 3D Head Model 01This fantastic portrait was created by Nayoon as her final project for her advanced term at Think Tank Online inspired by a portrait by Lídia Vives she used a combination of ZBrush, Maya, Xgen, Mudbox, V-Ray, Mari, Marvelous Designer, Photoshop and of cou..
22 Mar Rust Cohle - BLU1304
James Busby 0 3240
ArtistBLU1304WebsiteArtstationScan usedRetopologised Head Scan 36BLU1304's take on Rust Cohle from true detective the skin Details were created by hand without any scans, however she used a reworked albedo texture from one of our retopologised Male Head scans. he was sculpted using ZBrush and textured with Substance Painter. Grooming was done with ..
22 Mar Billie Eilish - BLU1304
James Busby 0 10432
ArtistBLU1304WebsiteArtstationScan usedRetopologised Head Scan 12Inspired by Billie Eilish's Music Video "you should see me in a crown" BLU1304 created this amazing likeness during one of Kris Costas classes. The skin pores details were created manually in Zbrush and the albedo maps were derived from one of our retopologised head scans. The lightin..
22 Feb Morphable Male and Female Base Meshes
James Busby 7 46666
      Introduction We are happy to announce the release of our latest morphable male and female base mesh models. These scan based morphable body assets will allow you to morph between underweight, average and overweight. This is a great way to begin building a character, simply select the adjust the layer sliders to the size / weight you want..
27 Jul Fast photorealistic body texturing using scan data
James Busby 0 25153
    Introduction In this tutorial I'm going to show you a very quick and fairly simple way of texturing full body sculpts or models using 3D ScanStore animation ready full body scans. This process allows you to transfer details from our scans onto your sculpt by using a combination of Wrap 3 and Zbrush resulting in a fully texture mapped mode..
06 Jul Quick and Dirty Rendering in Marmoset Toolbag 4
James Busby 0 9781
Introduction In this short article I want to show you how I quickly hacked together these scenes using a selection of anatomy reference scans from our library. The scans in question are from our Male 01 and Male 05 collections. Whilst these are relatively low resolution models intended primarily for anatomy reference there is still a lot of de..
25 Jun Male 05 Reference Poses
James Busby 5 15311
  Introduction Some renders of our new Male 5 Anatomy reference pack just added to the store. These renders are using the decimated 750k obj models with a colour map and a quick dirty high pass spec map.   Male 05 Anatomy Reference Pack and individual scans are all available here :: https://www.3dscanstore.com/anatomy-reference-models/male-05 ..
04 Feb Ultimate Male And Female Base Meshes
James Busby 2 22873
  Introduction   We are extremely happy to announce the release of our updated male and female base meshes. These represent a significant upgrade from the previous models available on the store and feature a fully quadded mesh with no triangles, perfect for sculpting, wrapping and rendering. Both male and female meshes are available either ..
26 Sep Hulkify - Create a Hulk type anatomy from a 3d scan
James Busby 0 1491457
  Hulkify A 3D Scan By James Busby A very quick and easy way to create an exaggerated anatomy hulk like character using a 3D scan. In this video, we only use Inflate, move and dam standard tools in Zbrush.  This was a super quick and dirty test that took about 10 minutes, I'm sure you guys can do a lot better than me. If you do anything ..
23 Aug Male And Female Ecorche Update
andy 2 40244
  Male And Female Ecorche Update By James Busby We're pleased to announce the release of our second generation male and female ecorche models. We have updated the models from the previous version with new more accurate muscle groups and intersections as well as poly painted ZTL files. We have also included new sculptable single mesh models w..
26 Sep 2 Minute Tutorial - Easy Body Scan Hair Removal
andy 10 16944
2 Minute Tutorial - Easy Hair Removal By James Busby In this video we are going to show you how to very quickly and very easily remove unwanted noisy hair from body scans. It can be difficult to remove it without destroying the underlying form and for this very reason we see a lot of overly smooth scans. This mask based Zbrush technique allow..
01 Sep Scan to render workflow - time-lapse
andy 22 72402
Scan to Render Workflow Time-lapse By James Busby The video below represents around 11 hours of work compressed into a 10-minute video. As you can see the scan we used in this video was very noisy. As I'm sure a lot of you know by now Photogrammetry works by picking up surface details on an object and comparing corresponding points on multipl..
14 Oct Unreal Engine Scan Demo
andy 0 12319
Unreal Engine Scan Demo   This was a quick tech demo that we created to test out our Military scan bundles in Unreal Engine 4.13.1. The scans were converted in Modo to FBX and imported directly into Unreal with 8k texture maps (reduced from 16k) The environment is the amazing Conifer forest collection available on the Unreal market place   Unre..
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