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24 Sep HD Head Scan Case Study
James Busby 7 9697
Introduction This was the result of a rendering case study I created using one of our latest HD head scans. The model was posed by wrapping the lowest subdivision of the HD head scan ZTL to one of the same models full body scans. I then added some clothing from another scanning project and rendered it all in Marmoset Toolbag 4. Lighting was a..
06 Aug Vampire - Burjis Shroff Collaboration
James Busby 66 16500
Introduction A collaboration project I did with Burjis Shroff! He very kindly let me use his fantastic vampire sculpt. I textured him up using one of of our Scan Store HD head scans. As always I simply projected the scan onto the sculpt and used all the maps with the nice skin details to render in Marmoset. With this one I did a little bit of..
02 Aug Crescent - Niyazi Selimoğlu Collab
James Busby 121 17057
Introduction Once again I had the opportunity work work on a cool render with Niyazi Selimoğlu. This time I decided to try and do something a little bit more interesting that simply rendering a head. I took his amazing Crescent sculpt and projected on of our HD male head scans onto his sculpt. Then using the same techniques as described in m..
29 Jul Texturing workflow time lapse
James Busby 4 13073
Introduction I had another chance to work with the awesome Niyazi Selimoğlu this time texturing one of his female head sculpts. You can see the original sculpt on his Instagram here  I used our tried and tested method of projecting one of our HD head scans onto his mesh and then rendering it in Marmoset Toolbag if you want to know more about..
09 Jul Clothing a Character Using Scans
James Busby 2 9640
  Introduction In this tutorial I'm going to show you a quick and easy way to add clothing to your characters using our high resolution 3d scanned clothing assets. In a nutshell Im using the Zbrush sculpting tools to push and pull the geometry around to match the underlying body shape. All of our clothing assets have been retopologised which ..
25 Jun Male 05 Reference Poses
James Busby 5 15311
  Introduction Some renders of our new Male 5 Anatomy reference pack just added to the store. These renders are using the decimated 750k obj models with a colour map and a quick dirty high pass spec map.   Male 05 Anatomy Reference Pack and individual scans are all available here :: https://www.3dscanstore.com/anatomy-reference-models/male-05 ..
17 Jun Advantages of using  the same  base mesh
James Busby 2 10774
Introduction A short video outlining the advantages of using a consistent base mesh for all your head sculpts. looking in particular at our Scan store base and how it can be used with multiple texture maps to very quickly and easily texture your sculpts using photographic textures captured with our photogrammetry rig. Download free base mesh..
21 Nov 3D Scanning Cars With Photogrammetry
andy 35 48921
3D Scanning Cars With Photogrammetry   Scanning cars with photogrammetry is perhaps one of the trickiest things we do here at Ten24, reflective surfaces, glass, etc can make for a very difficult subject, throw colour capture into the mix and things start to get complicated. We're not going to reveal any details about how we do it just yet but ..
02 Nov 3D Scanning Reflective Objects With Photogrammetry
James Busby 27 172338
  3D Scanning Reflective Objects With Photogrammetry By James Busby One question I see rising time and time again is “how do I scan shiny or reflective objects with photogrammetry” The answer is, you can't, it's impossible to scan a / transparent / reflective or very shiny objects using photogrammetry without some kind of surface preparation o..
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