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Introduction
We are happy to announce the release of our latest morphable male and female base mesh models. These scan based morphable body assets will allow you to morph between underweight, average and overweight. This is a great way to begin building a character, simply select the adjust the layer sliders to the size / weight you want..
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Introduction
A short video outlining the advantages of using a consistent base mesh for all your head sculpts. looking in particular at our Scan store base and how it can be used with multiple texture maps to very quickly and easily texture your sculpts using photographic textures captured with our photogrammetry rig.
Download free base mesh..
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Free to download male, female and super average base meshes
We're giving away a set of 3 head base meshes, these base heads use the same topology as all of our retopologised and HD head scans and as such are compatible with all of the textures, normal maps and Zbrush models. One big advantage of this is that if you use one of these meshes as ..
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Introduction
Give yourself a head start when it comes to texturing your sculpts with our multi texture male base mesh. This fully quadded UV mapped base comes with 10 x 16k texture maps captured using our photogerammetry rig. Each texture occupies exactly the same UV and can be swapped out at any time for a different texture. As a littl..
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Introduction
We are extremely happy to announce the release of our updated male and female base meshes. These represent a significant upgrade from the previous models available on the store and feature a fully quadded mesh with no triangles, perfect for sculpting, wrapping and rendering. Both male and female meshes are available either ..
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2 Minute Tutorial - Head Retopology for cleanup
By James Busby
When it comes to cleaning up scan data you should always start with the best geometry you can. Working from RAW triangulated meshes can and will result in messy cleanup jobs with unwanted artefacts and floating geometry. In this video Im going to show you how to very quickly and v..
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Scan to Render Workflow Time-lapse
By James Busby
The video below represents around 11 hours of work compressed into a 10-minute video. As you can see the scan we used in this video was very noisy. As I'm sure a lot of you know by now Photogrammetry works by picking up surface details on an object and comparing corresponding points on multipl..
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