Ultimate Male Hands Pack

By James Busby

We're pleased to announce the release of our new ultimate male hands pack, featuring 11 x retopologised male hands. Each hand has been remeshed using Wrap 3's new optical flow feature allowing seamless blending between both textures and meshes. The above video shows the included fist sequence rendered in Modo, blending seamlessly between geometry, diffuse, normal, and spec maps with no texture slippage or ghosting.  

Data Set Includes
 

5 x Fist sequence scans (remeshed with optical flow) in ZTL, OBJ, and FBX format
4 x Wrist bend scans in ZTL, OBJ, and FBX format
1 x Claw pose in ZTL, OBJ, and FBX format
1 x Gun hold pose in ZTL, OBJ, and FBX format
Colour textures supplied as 16k TGA and 8K JPG
Normal, Specular maps supplied as 8k TGA
Displacement maps supplied as 8K 16bit Tiff
Bonus Modo scene file with animated fist sequence as shown above

 



Modo Renders
 

Renders below created with Modo (scene file included) 

  

  



Scan Sequences
 

This fist sequence includes 5 x retopologised optical flow wrapped hands and the wrist extension sequence features 4 scans with the wrist extended to its extremes forward, back left and right.

 



Cleaned Detailed Models
 

Each of the scans has been meticulously cleaned and detailed using a combination of Zbrush, Body Paint, Photoshop and Wrap 3.

   



Hand To Bicep Capture
 

Every hand is scanned down to the top of the bicep allowing for easier integration into your models, applications and VR experiences. 



Texture
 

Each hand scan includes corresponding colour, displacement, specular and normal maps.



Realtime Ready
 

As well as the high-resolution ZTL files we have also included OBJ and FBX exports at the lowest subdivision level. When combined with the normal and spec maps the models integrate perfectly into real-time applications such as Marmoset toolbag shown below.  



 

Optical Flow Wrapping
 

The hands in the first sequence have been topology wrapped using the new Wrap 3 optical flow node. What this means is that every pixel on the texture is tracked rather than a set of user-defined points, this results in pixel perfect texture blending between scans. Standard wrapping and tracking markers can result in ghosting as one texture blends into another on a slightly different position on the UV map. The video below shows distortion free blending in action.

Wrap 3 optical flow


 

Included Models

 

   


   


 



Bonus Modo Render Scene
 

We have included the Modo scene used to render the demo video at the top of the page. The scene requires Modo 10.2 v4 or above and comes with the full morph setup and animation as well as all the supporting maps and HDR lighting image.