07 Sep
Artist | James Busby |
Website | Artstation / Instagram / Facebook |
Scan used | Metahuman Textures |
Quickstart Guide
1) Replace your metahuman Albedo / Normal / Cavity Maps with supplied Scan Store Maps
2) Export Normal Wrinkle maps and overlay Scan Store Normal Texture to create wrinkle maps with high resolution scanstore details More (Explained in more detail here )