Scan to Render Workflow Time-lapse
By James Busby
The video below represents around 11 hours of work compressed into a 10-minute video. As you can see the scan we used in this video was very noisy. As I'm sure a lot of you know by now Photogrammetry works by picking up surface details on an object and comparing corresponding points on multiple images to triangulate the position of the camera and hence work out the depth map and construct the geometry. This model, in particular, had very fair skin which resulted in the noisy scan due to lack of reference points. To find out more about this process it might be worth reading our scanning reflective objects tutorial which goes into the subject in a bit more detail.
If you have any questions regarding the video please feel free ask in the comments at the bottom of the page.
With this video, I wanted to show not only the cleanup process but also how easy it is to mix and match different scans. For example, the head and jacket were scanned on to separate models and then combined in Zbursh.
I used Wrap 3 to quickly and easily re-mesh the scan with our pre existing UV mapped base mesh. For more information on using Wrap 3 you can take a look at our retopologising scans with wrap 3 tutorial.
The hat was scanned on a polystyrene model we had lying around in the studio. It wasn't quite the right shape but once the hat was retopologised in ZBrush it was easy to alter the shape to fit the models head whilst it was at its lowest subdivision level.
Initially I tried creating the woolly hat effect by using Fibremesh in ZBrush but It created far too many polygons and resulted in huge render times. Finally, I went for the Modo fur option with a simple control map to define where the hair grew i.e not on the inside where you cant see it.
Hair was a combination of Modo and Zbrush. I used fibre-mesh for the eye brows and Modo's excellent hair and grooming tools for her main head hair, not that there was a lot of it.
The Final scene was shaded lit and rendered using Modo 10
SSS, Spec and Normal Maps
Final Render
Face close up render
If you've found this article in any way useful or interesting or you have any questions please post in the comments below.
22 Comment(s)
very cool
Thankyou :)
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awesome, well done!
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Are the fine skin details (4:43 on vimeo video) that are added with the alpha map from texture xyz or from scan data?
The skin details are all extracted from the colour map that we capture during the scan. No Texturing XYZ data yet. Although I am really looking forward to trying it out soon
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Phenomenal, your work is always a great source of inspiration, James!
Thanks for sharing all these workflow / process tips showing how you achieve better photorealistic characters.
Love this blog and all these amazing scans, keep up the good work.
Thanks so much Kaleb, I'm really glad you're finding it all useful :)
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Really really only 11 hours to produce all that I see in the video? How many artist?, or just one?
Just one Artist Luis. The time lapse is about 11 hours compressed but I didn't record a lot of the really boring shader and lighting tweaking all in it probably took about 30 hours.
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What kind of camera did you use for scanning and how many cameras required.
We used 180 cameras a mix of Canon 5DSR and 100D
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wow very cool incredible
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Очень уж понравился Мне ВАШ ТРУД,добра ВАМ и ЗДОРОВЬЯ ДРУЗЬЯ.А как называется программа в которой Вы работаете?
Very much I liked YOUR WORK,good for YOU and HEALTH FRIENDS.And how is the program in which You are working?
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Very much I liked YOUR WORK,good for YOU and HEALTH FRIENDS.And how is the program in which You are working?
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I am a Cinema 4d user and was VERY happy to see C4D used in your pipeline. Why Bodypaint over Standard Zbrush Polypainting?
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FYI I would TOTALLY purchase the models and scans if you accompanied the with a step by step tutorial for clean up, UV with Wrap, Paint and Retopo...$400 easily.
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Great work. I love it.
Can you tell me which song is playing in the background of your first video, please?
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bro whats your gpu and whats software used to make this girl
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Straight awesome, other than that pretty speechless. I hope you make some good sales off this one, the work and time put into it are legit!
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great work
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Is it possible to effectively scan a human body and face with multiple hi res photos/video?
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