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21 Dec Free Metahuman Identity
James Busby 0 75727
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07 Sep Level up your Metahumans
James Busby 0 29600
ArtistJames BusbyWebsiteArtstation / Instagram / Facebook Scan usedMetahuman Identity's IntroductionIn this video I want to show you how to use our new ultra high res metahuman identity packs to supercharge your metahumans in Unreal Engine 5. Quickstart GuideQuick start guide those of you who are already familiar Unreal Engine and the mesh to meta..
07 Sep Killer Clown In 2 Minutes - Tutorial
James Busby 0 2775
ArtistJames BusbyWebsiteArtstation / Instagram / Facebook Scan usedHD Male 39 / Slicked Hair / Clown Overlay Map / Grime Overlay Map / Male Jacket 01 / Multi Expression Base MeshIntroductionIn this speed run tutorial I want to show you how I went about making this evil killer clown using only scan store assets. Importantly Im using one of our new a..
26 Jun Scanstore to Reallusion Headshot 2
James Busby 0 4994
ArtistSolomon JagweWebsiteYoutube / Instagram / FacebookScan usedHD Male 3D Head Model 49IntroductionSolomon Jagwe shows us how to turn our HD head scans into awesome Reallusion Character Creator characters using their new Head Shot 2 plugin. In this video he highlights the steps necessary to easily transfer a scanned head from the scan store, comp..
15 Jun Realtime Hair Transfer Tutorial
James Busby 0 8942
ArtistJames BusbyWebsiteArtstation / Instagram / Facebook Scan usedHD Male 3D Head Model 34 / Man Bun HairIntroductionIn this tutorial, I will demonstrate the procedure for transferring our real-time hair models onto any of our high-definition (HD) or standard-definition (SD) head scans. This method necessitates the use of Wrap 3. The technique out..
09 Feb Ironman Fan Art - Joe Zheng
James Busby 0 40374
ArtistJoe ZhengWebsiteArtstation Scan usedMale HD Head Scan 01Joe has created a stunning tribute to one of his favourite movie characters using Unreal 5. With an eye for detail and a passion for digital art, Joe crafted a meta-human with intricate shaders that bring the character to life, capturing the essence of the original movie character. Joe's..
08 Feb Darius - The Hand Of Noxus - Reinaldo García
James Busby 0 7100
ArtistReinaldo GarcíaWebsiteInstagram / Artstation Scan usedAnimation Ready Body Scan / Female 03Reinaldo initiated this project with the goal of practicing facial anatomy. However, he ended up creating a full character. Reinaldo is a big fan of the League of Legends lore, with a specific interest in the Noxian area. Reinaldo made an effort to crea..
14 Jan KARABA the Sorceress - Alfred Mathieu
James Busby 0 4066
ArtistAlfred MathieuWebsiteInstagram / Artstation / FacebookScan usedAnimation Ready Body Scan / Female 03Alfred is currently working on a project featuring KARABA, the Sorceress from the movie KIRIKOU. The project serves as a demonstration for Alfred's Character Lookdev Lesson at @new3dge, where he teaches how to model and create anatomy using ZBr..
15 Dec Pandora - Sabrina Suppa
James Busby 0 4539
ArtistSabrina SuppaWebsiteArtstationScan usedMorphable Male And Female Base Mesh / Female 21 Head Scan / Female 3D Hand ModelSabrina finally found the time to bring her beautiful modern reinterpretation of Pandora, "the all giving," to life. She used ZBrush, Marvelous Designer, Maya, and Arnold software and some scan store scans to help to bring he..
15 Dec Mads Mikkelsen portrait - Bernadett Dian
James Busby 0 3682
ArtistBernadett DianWebsiteArtstationScan usedFree Head ScanAs a practice, Bernadett decided to recreate one of her very first portrait attempts from 2018, when she became an asset intern at a 3D animation company. The aim of this personal project was to assess her progress and also to learn new techniques in shading and grooming. To speed up the p..
01 Dec Patrick McGoohan - Jay Howse
James Busby 0 2881
ArtistJay HowseWebsiteArtstationScan usedFree Base mesh / HD Male 06Jay started this one while stuck indoors with Covid  he had been watching some episodes of the brilliant (and often incomprehensible) cult '60s series The Prisoner. (it felt quite apt at the time) He decided to model the titular character, played by Patrick McGoohan. He started wit..
27 Nov Tribal Giant - Jack Mccaver
James Busby 0 2721
ArtistJack MccaverWebsiteArtstationScan usedHD Male 3D Head Model 05Jack made great use of one of our male HD head scans to create this project. His goal was to attempt to improve his understanding of lighting and rendering in Arnold as well as develop a working knowledge of XGEN.More Images..
22 Mar Jack Sparrow - Lukas Kutschera
James Busby 0 7194
ArtistLukas KutscheraWebsiteArtstation / InstagramScan usedHD Male 3D Head Model 48Lukas used a combination of Zbrush / Marvelous Designer / Substance Painter / Maya / Photoshop and one of our HD head scans to create this amazing Captain Jack Sparrow likeness, be sure to take a look at his Artstation or Instagram accounts see his other amazing Pira..
22 Mar Anatomy Study - Lukas Kutschera
James Busby 0 11764
ArtistLukas KutscheraWebsiteArtstation / InstagramScan usedUltimate Textured Male Base MeshLukas made use of our textured male base mesh as a stating point for the geometry and texture work on his fantastic anatomy studies based on bodybuilder Ronnie Coleman. Sculpted in Zbrush and rendered in Maya with Arnold. Skin colour was projected in Zbrush +..
22 Mar Mad Mouse - Nayoon Levitin
James Busby 0 4158
ArtistNayoon-LevitinproWebsiteArtstation \ Project BreakdownScan usedHD Female 3D Head Model 01This fantastic portrait was created by Nayoon as her final project for her advanced term at Think Tank Online inspired by a portrait by Lídia Vives she used a combination of ZBrush, Maya, Xgen, Mudbox, V-Ray, Mari, Marvelous Designer, Photoshop and of cou..
22 Mar Rust Cohle - BLU1304
James Busby 0 3238
ArtistBLU1304WebsiteArtstationScan usedRetopologised Head Scan 36BLU1304's take on Rust Cohle from true detective the skin Details were created by hand without any scans, however she used a reworked albedo texture from one of our retopologised Male Head scans. he was sculpted using ZBrush and textured with Substance Painter. Grooming was done with ..
22 Mar Billie Eilish - BLU1304
James Busby 0 10429
ArtistBLU1304WebsiteArtstationScan usedRetopologised Head Scan 12Inspired by Billie Eilish's Music Video "you should see me in a crown" BLU1304 created this amazing likeness during one of Kris Costas classes. The skin pores details were created manually in Zbrush and the albedo maps were derived from one of our retopologised head scans. The lightin..
22 Mar Luke Evans - Chuang Chun Han
James Busby 0 4105
ArtistChuang Chun HanWebsiteArtstation Scan usedHD Male 3D Head Model 10This Luke Evans likeness project is Chuang Chun Han's first creation after 2 years of studying 3D modelling. Sculpted from scratch using Zbrush then textured with the help of our HD head scans and rendered using Arnold in Maya.More Images..
22 Mar Ryan Gosling Likeness - Brad Myers
James Busby 0 4577
ArtistBrad MyersWebsiteArtstationScan usedHD Male 3D Head Model 10Brads amazing Bladerunner 2049 Ryan Gosling likeness was rendered using Unreal Engine 5. He sculpted the character in Zbrush using Zwrap to wrap one of our scan store HD heads in order to make use of the high resolution skin pore details. The hair was made in Xgen for Maya and then e..
22 Mar HD Head Scan Kit Bash
James Busby 0 6818
ArtistJames BusbyWebsiteArtstation / Instagram / Facebook Scan usedFemale HD Head ScanI created this scene in about 25 minutes using one of our new HD head scans. I didn't model anything shown in the video, the clothing is a scan from one of our upcoming scan products, the helmet I purchased of CGTrader. I painted the dirt in photoshop very quick..
22 Mar Zbrush demo head - HD Makeover
James Busby 0 3767
ArtistJames BusbyWebsiteArtstation / Instagram / Facebook Scan usedHD Male 3D Head Model 38For as as long as I can remember Ryan Kingsliens Demo head has been part of Zbrush, every time I open it up its there staring at me, however I've never used it for anything so I figured it was time to give it a bit of a makeover. I wanted to see what it woul..
22 Mar 4 ways to protect your artwork from AI
James Busby 0 45731
AI is a hot topic these days, and digital artists everywhere are in dismay about how their art is being used to train massive commercial AI image generators like Midjourney and Stable Diffusion. Unfortunately, there's not much in the way of legal protection for artists whose work gets co-opted by these AI systems. So, if you want to keep your art o..
22 Mar Cyber Punk Kit Bash Tutorial
James Busby 2 13129
ArtistJames BusbyWebsiteArtstation / Instagram / Facebook Scan usedFemale HD Head Scan / Male Jacket 01 / Space Buns XGen HairIn this comprehensive 30-minute tutorial, we will explore the process of assembling this captivating cyberpunk scene utilizing high-quality 3D scans sourced from the 3D Scans Store. The scene was put together using Marmoset ..
21 Mar Simon B - Johan Vikstrom
James Busby 0 38105
ArtistJohan VikstromWebsiteArtstationScan UsedHD Male 3D Head Model 01Johan's personal project took a few weeks to finish due to the sheer number or renders he produced using our HD head model as a bases for his character. He did some sculpting work and extra wrinkles in mudbox however most time on the project was spent on hair groom and lookdev. H..
21 Mar Frollo - Colleen Peck Larson
James Busby 0 6826
ArtistColleen Peck LarsonWebsiteArtstationScan usedHD Male 3D Head Model 05Colleen created this fantastic Frollo character during her mentorship programme with industry legends  Rafael Grassetti and Glauco Longhi in 2018. Her aim for the project was to was to reimagine Frollo from the Disney movie "The Hunchback of Notre Dame" with a more realistic..
21 Mar Ongo Gablogian - Adam O'Donnell
James Busby 0 37242
ArtistAdam O'DonnellWebsiteArtstationScan usedHD Male 3D Head Model 01  / HD Scan Detail TutorialAdam has always loved the characters Danny DeVito has played over the years and wanted to capture his expression as Ongo Gablogian in Always Sunny. For this project he also made use of our HD detail transfer technique to create the high resolution facia..
21 Mar Oldify
James Busby 0 15548
    Introduction Our latest artist tool "oldify" allows you to quickly and easily age your character using our Zbrush tool. we have put together a selection of full face wrinkle layers extracted from our extensive selection of scanned heads. Assuming you have used our free base mesh applying them to your sculpt is as simple as importing you..
21 Mar Aliyah - Marco Di Lucca
James Busby 0 38127
ArtistMarco Di LuccaWebsiteArtstation Scan usedHD female 3D Head Model 05Industry veteran a Marco Di Lucca created this amazing animated sequence as a quick project whilst travelling using a combination of Maya and Mudbox with all the rendering done in Arnold. More Images..
21 Mar Loki - Xie Boli
James Busby 0 38184
ArtistXie BoliWebsiteArtstationScan usedHD Male 3D Head Model 06Amazing Loki fan art by renowned character artist Xie Boli created using Maya, Zbrush, Mari, wrap and substance painter with XGen for the hair. Skin textures from one of our 3D scan store head scans.More Images..
21 Mar Chopper - James Busby
James Busby 0 2679
ArtistJames BusbyWebsiteArtstationScan usedHD Male 3D Head Model 09James created this image by posing one of the the HD head scans using Zbrush and then combining the head with some pre scanned costumes from another project. Rendered using Marmoset toolbag 4 as a way of testing out the new Raytracing features. More Images..
21 Mar Ronnie James Dio - Roger Magrini
James Busby 0 2329
ArtistRoger MagriniWebsiteArtstationScan usedHD Male 3D Head Model 03Roger started this project to learn how to use the Metahuman facial rig/blend shapes and implement them to his workflow. Roger made extensive use of our male HD Head scan to create the highly detailed skin pores and face texture. The scan store head is so highly detailed and versa..
21 Mar Realistic Female Portrait - FHNT
James Busby 0 4822
ArtistFHNTWebsiteArtstationScan usedHD Female 3D Head Model 35FHNT's latest personal work is a truly stunning fantasy character, sculpted in Zbrush without the help of any scans and textured using the maps from one of our HD head models. Everything was Rendered in Maya using Arnold with  Xgen core for the hair.More Images..
21 Mar Addicted - Romain Sennegon
James Busby 0 6736
ArtistRomain SennegonWebsiteInstagramScan usedHD Female 3D Head Model 25Romain created this image by exporting our HD female mesh from Zbrush level at subdivision level  2 he then posed and rigged it in Blender and added probs and clothes from Daz3D and Marvelous Designer his main focus was on creating interesting lighting and material setups. The ..
21 Mar Jedi Fugu Guard - Wiek Luijken
James Busby 0 2120
ArtistWiek LuijkenWebsiteArtstationScan usedHD Female 3D Head Model 6Wiek Luijken’s stunning Jedi inspired character. Created in Houdini as a means to showcase his energy edge sci-fi katana design. Wiek adapted one of our HD female head scans to create her striking faceMore Images..
21 Mar Worldstar - Lukas Hajka
James Busby 0 2289
ArtistLukas HajkaWebsiteArtstationScan usedRetopologised Head Scan 01Lukas created this realtime Unreal engine study using one of our head scans. More Images..
21 Mar Thanos - Oscar Perez Ayala
James Busby 0 3303
ArtistOscar Perez AyalaWebsiteInstagramScan usedHD Female 3D Head Model 25I think you will agree this quite possibly the best Thanks fan art on the internet. Veteran 3d artst Oscar Perez Ayala modelled and rendered him using a combination of  Maya / Arnold and substance painter with scan store models providing the base for the sculpt and the textur..
21 Mar Old Soldier - James Busby
James Busby 0 2814
ArtistJames BusbyWebsiteArtstationScan usedHD Male 3D Head Model 05James created this scene to test out the Marmoset 4 when it was released he was able to put these scenes together in a weekend using a combination of assets from the scan store and a few bits and bobs from Mega Scans and CGtrader.More Images   ..
21 Mar Heritage - Roger Magrini
James Busby 0 2872
ArtistRoger MagriniWebsiteArtstationScan usedHD Female 3D Head Model 15Roger created this personal project to work on his environment and story telling and posing skills. created using Maya, Xgen, Substance painter, Zbrush and one of our HD head scansMore Images..
21 Mar Autumn - Rajitha Naranpanawa
James Busby 0 8182
ArtistRajitha NaranpanawaWebsiteArtstationScan usedFemale 01 / HD Displacement MapRajitha did all the Sculpting and modelling for this beautiful piece in ZBrush (no metahumans or scans used for the head). The textures were done in Mari and the groom in Xgen. lookdev and rendering was all done in Maya with Arnold. Rajitha used one of our HD displace..
21 Mar David - Yingkang Luo
James Busby 0 3202
ArtistYingkang LuoWebsiteArtstationScan usedHD Male 3D Head Model 01This is an old project which Yingkang has had sitting on his hard drive for almost 10 years. He recently decide to pick it up and finish it. David is an android who pities human, but on the other hand he doesn't think human deserve to live. So he gave him a tear which doesn't fit w..
01 Mar Ukraine Crisis Fundraiser
James Busby 5 22322
Statement  14 days later and we’re so pleased to announce that together we have raised £77,110 in support of those affected by the ongoing war in Ukraine. As previously stated we will be donating this sum to the Red Cross Ukraine Crisis Appeal.   We at 3DScanstore are in complete awe of the outpouring of support we’ve received for our Red ..
22 Feb Morphable Male and Female Base Meshes
James Busby 7 46654
      Introduction We are happy to announce the release of our latest morphable male and female base mesh models. These scan based morphable body assets will allow you to morph between underweight, average and overweight. This is a great way to begin building a character, simply select the adjust the layer sliders to the size / weight you want..
03 Feb Free - Multi Expression Basemesh
James Busby 33 135217
    Introduction We are proud to announce the release of our new and totally free multi expression base mesh. The aim of this product is to give you the ability to quickly and easily add scan based expressions to your head sculpts.  All of the expressions used in the pack have been captured using our photogrammetry rig and then transferred to o..
07 Oct Using HD Displacement Maps
James Busby 6 33021
  Introduction In this tutorial I want to show you how to use our new HD Displacement maps. First I want to give you a little bit of information about the maps themselves. They have been extracted from our HD head scans as 16bit displacements, we had to use a combination of Zbursh and Xnormal to do this as Zbrush's default displacement expor..
24 Sep HD Head Scan Case Study
James Busby 7 9696
Introduction This was the result of a rendering case study I created using one of our latest HD head scans. The model was posed by wrapping the lowest subdivision of the HD head scan ZTL to one of the same models full body scans. I then added some clothing from another scanning project and rendered it all in Marmoset Toolbag 4. Lighting was a..
06 Aug Vampire - Burjis Shroff Collaboration
James Busby 66 16499
Introduction A collaboration project I did with Burjis Shroff! He very kindly let me use his fantastic vampire sculpt. I textured him up using one of of our Scan Store HD head scans. As always I simply projected the scan onto the sculpt and used all the maps with the nice skin details to render in Marmoset. With this one I did a little bit of..
02 Aug Crescent - Niyazi Selimoğlu Collab
James Busby 121 17055
Introduction Once again I had the opportunity work work on a cool render with Niyazi Selimoğlu. This time I decided to try and do something a little bit more interesting that simply rendering a head. I took his amazing Crescent sculpt and projected on of our HD male head scans onto his sculpt. Then using the same techniques as described in m..
29 Jul Texturing workflow time lapse
James Busby 4 13072
Introduction I had another chance to work with the awesome Niyazi Selimoğlu this time texturing one of his female head sculpts. You can see the original sculpt on his Instagram here  I used our tried and tested method of projecting one of our HD head scans onto his mesh and then rendering it in Marmoset Toolbag if you want to know more about..
27 Jul Fast photorealistic body texturing using scan data
James Busby 0 25145
    Introduction In this tutorial I'm going to show you a very quick and fairly simple way of texturing full body sculpts or models using 3D ScanStore animation ready full body scans. This process allows you to transfer details from our scans onto your sculpt by using a combination of Wrap 3 and Zbrush resulting in a fully texture mapped mode..
22 Jul Making of Michael Clark Duncan
2 17992
Introduction Brad Myers has kindly written this guest post, sharing the workflow that he used to create an amazing Michael Clark Duncan likeness. Over to you Brad!   Hey everyone, I wanted to share at a high level the workflow I used to create my Michael Clark Duncan likeness piece.  This began as a study to improve my ability to make reali..
09 Jul Clothing a Character Using Scans
James Busby 2 9637
  Introduction In this tutorial I'm going to show you a quick and easy way to add clothing to your characters using our high resolution 3d scanned clothing assets. In a nutshell Im using the Zbrush sculpting tools to push and pull the geometry around to match the underlying body shape. All of our clothing assets have been retopologised which ..
06 Jul Quick and Dirty Rendering in Marmoset Toolbag 4
James Busby 0 9780
Introduction In this short article I want to show you how I quickly hacked together these scenes using a selection of anatomy reference scans from our library. The scans in question are from our Male 01 and Male 05 collections. Whilst these are relatively low resolution models intended primarily for anatomy reference there is still a lot of de..
25 Jun Texturing Panthro Using Scans
James Busby 5 6619
Introduction A very quick time-lapse video to show the process of texturing and rendering Panthro using scan store assets.  The Panthro model was very kindly provided by Niyazi Selimoğlu. Niyazi Selimoğlu's Artstation :: https://www.artstation.com/niyoo Niyazi Selimoğlu's Instagram :: https://www.instagram.com/nyzslmgl Free head scan used f..
25 Jun Male 05 Reference Poses
James Busby 5 15308
  Introduction Some renders of our new Male 5 Anatomy reference pack just added to the store. These renders are using the decimated 750k obj models with a colour map and a quick dirty high pass spec map.   Male 05 Anatomy Reference Pack and individual scans are all available here :: https://www.3dscanstore.com/anatomy-reference-models/male-05 ..
21 Jun Rendering, Lighting & Shading in Marmoset Toolbag 4
James Busby 80 17981
  Introduction In this video I'm going to show you start to finish how to render a character head using Marmoset Toolbag 4. This video will cover everything you need to know including Zbrush export, lighting setup, shader setup, Spec and roughness maps and eye shading and texture setup. Im using a head kindly donated by my good friend Erick Sosa..
17 Jun Advantages of using  the same  base mesh
James Busby 2 10772
Introduction A short video outlining the advantages of using a consistent base mesh for all your head sculpts. looking in particular at our Scan store base and how it can be used with multiple texture maps to very quickly and easily texture your sculpts using photographic textures captured with our photogrammetry rig. Download free base mesh..
17 Jun Free Base Mesh
James Busby 202 191965
Free to download male, female and super average base meshes We're giving away a set of 3 head base meshes, these base heads use the same topology as all of our retopologised and HD head scans and as such are compatible with all of the textures, normal maps and Zbrush models. One big advantage of this is that if you use one of these meshes as ..
15 Jun Detailing And Texturing Your Sculpt Using Scan Data
James Busby 12 47025
Introduction A quick 20 minute video to show you how to use our 3d scan store scans to quickly texture a head sculpt and apply the corresponding high resolution skin pore details. Software used Wrap 3 and Zbrush. Scan used in this video :: https://www.3dscanstore.com/3d-head-models/hd-head-models/hd-male-head-model-01 Scan details and text..
07 May Is my work worth more than a donut
James Busby 3 8857
Introduction Bear with me guys, I’m going on a bit of a rant here but I feel very passionately about this :)   I’ve been in this industry for years and I love it. I genuinely look forward to coming into the office every day, and I work way more hours than I probably should – because I enjoy it so much.    In short, I’m a massive geek.    ..
26 Mar Clothing Scans
James Busby 6 21136
  Introduction We're proud to announce the release of our first set of scanned clothing models for artists. Each garment is supplied as both a real time low polygon game ready mesh with PBR textures as well as a high resolution ZBrush tool, giving artists and developers the freedom to use the assets in whichever way suits them. Our goal was to pr..
01 Feb Character Rendering In Marmoset 4
James Busby 90 19476
   Introduction I've not really had a lot of time to test out new software of late, but the last few lock down weekends have been pretty slow so I decided to put some time into learning how to use the new marmoset 4 raytraced render engine. First impressions are excellent, I was able to put these scenes together in a weekend using a combination..
11 Dec Jamie Salmon's 3D Print Showcase
3 27454
  Our friend the mega talented hyperrealist sculptor Jamie Salmon has just released an interesting video over on his YouTube channel Every Tool in the Box investigating just how good resin printers are at the moment.  In his latest video, he takes a look at an SLA resin print created by Korean company Gluck using one our our HD head scans.  He ..
30 Nov Voight Kampff Workflow Process Breakdown
4 30771
     Introduction Hi, my name is Johan Vikstrom, I'm a senior 3D artist and have 16 years experience at Swiss International AB in Stockholm Sweden. I've also worked on the last Harry Potter movie for MPC in 2011 as a compositor. I've worked most of my career as a generalist doing a bit of everything. The last 5-6 years I've mostly been speci..
26 Mar Gorilla To Human
James Busby 1248 22530
Morphing a gorilla  I decided to have a bit of fun with our new Gorilla ecorche model. Using Wrap 3 I retopologised the gorilla body mesh with our textured male base mesh transferring over not just the human body shape but also the texture. I was then able to create a morph target in Zbrush and export a verity of hybrid models.    ..
16 Dec 3D Head Model Library
James Busby 5 15759
  48 Male And Female 3D Head Models Created From High Resolution Scans We've expanded our library of 3D head scans to 48 male and female 3D head models all with animation ready topology, separate eyes, lens, eye lashes and teeth. Ready to use in any real-time application or offline render.        Interchangeable Texture Maps All of our ret..
07 Nov Easy Marmoset lighting tutorial
James Busby 5 20420
Introduction A lot of people asked me about the lighting setup I used to render our real time hands in Marmoset, so in this short article I want to show you a super quick and easy way to get nice close up detail renders. This technique is more about fast easy manipulation of the light souce rather than building a complicated lighting rig   Ass..
04 Nov Hand 3D Models
James Busby 5 27861
  New Hand Scan library We have just uploaded a huge batch of high resolution retopologised 3d hand models created from high resolution photogrammetry scan data. Each hand comes with all the maps and geometry you need to easily intergrate these into any real time or off line project. Included in each model is the following  Retopologised Zbur..
04 Jul Texture Transfer For Production
James Busby 95 14830
Texture Transfer For Production Nirmalendu Paul Freelancer & Former Lead Character Artist at Bandai Namco has create an excellent tutorial showing how he has transferred the texture and details from our free head scan onto his fantastic Willem Dafoe Head sculpt using Zbrush and Zwrap. The final renders are created using Marmoset Toolbag. Pleas..
03 May Texture Mapping 3D Models | Free Tutorial
James Busby 3 25351
    Introduction In this tutorial I want to show you how to use our textured base meshes to quickly and easily texture any full body model using a combination of Zbrush and Wrap3. For this example I am using another 3D scan from our Classical female body pack however this technique will apply just as easily to any character sculpt or model cre..
15 Apr Ten Minute 3D Head Model Tutorial
James Busby 8 26291
Introduction In this article I want to show you how to use our new Retopologised 3D head models to quickly and easily create unique heads for both real-time and offline rendering applications. For this example I'm going to be using Marmoset toolbag mainly because all of the new head scans come with Marmoset scene file with all the shaders, t..
14 Feb Newly launched multi texture base mesh products in the store
James Busby 1 20330
    Introduction   Give yourself a head start when it comes to texturing your sculpts with our multi texture male base mesh. This fully quadded UV mapped base comes with 10 x 16k texture maps captured using our photogerammetry rig. Each texture occupies exactly the same UV and can be swapped out at any time for a different texture. As a littl..
04 Feb Ultimate Male And Female Base Meshes
James Busby 2 22868
  Introduction   We are extremely happy to announce the release of our updated male and female base meshes. These represent a significant upgrade from the previous models available on the store and feature a fully quadded mesh with no triangles, perfect for sculpting, wrapping and rendering. Both male and female meshes are available either ..
02 Jan Skin Shading In Marmoset Toolbag
James Busby 4 22235
Introduction In this tutorial we are going to look at how to setup a fairly simple skin shader using a 3d scan from our store. For the purposes of this article I’m only going to be focusing on the skin and completely ignoring things like the eyes and hair. I’m going to make this a 2-part tutorial so this will show you the basics of how to setu..
26 Sep Hulkify - Create a Hulk type anatomy from a 3d scan
James Busby 0 1491455
  Hulkify A 3D Scan By James Busby A very quick and easy way to create an exaggerated anatomy hulk like character using a 3D scan. In this video, we only use Inflate, move and dam standard tools in Zbrush.  This was a super quick and dirty test that took about 10 minutes, I'm sure you guys can do a lot better than me. If you do anything ..
28 Aug Deadmau5 with Nick DenBoer
andy 4 25689
Check out the full ‘Monophobia’ music video from deadmau5 & Rob Swire here in all its mad glory! https://www.youtube.com/watch?v=UG3sfZKtCQI   Nick Website: http://www.smearballs.com/ Nick Twitter: https://twitter.com/Smearballz Nick Instagram: https://www.instagram.com/smearballs/ Nick Vimeo: https://vimeo.com/279347488..
23 Aug Male And Female Ecorche Update
andy 2 40242
  Male And Female Ecorche Update By James Busby We're pleased to announce the release of our second generation male and female ecorche models. We have updated the models from the previous version with new more accurate muscle groups and intersections as well as poly painted ZTL files. We have also included new sculptable single mesh models w..
26 Jul Ultimate Male Hands Pack
andy 3 40478
  Ultimate Male Hands Pack By James Busby We're pleased to announce the release of our new ultimate male hands pack, featuring 11 x retopologised male hands. Each hand has been remeshed using Wrap 3's new optical flow feature allowing seamless blending between both textures and meshes. The above video shows the included fist sequence rendered..
19 Feb Next Generation Colour 3D Printing
andy 8 75397
Next Generation Colour 3D Printing By James Busby Our good friends at Mimaki very kindly sent us a selection of our scans printed using their latest colour 3DUJ-553 printer. The printer uses a full-colour UV LED curing method that allows for up to 10 million possible colour combinations. Obviously, this has a lot of applications in various in..
04 Dec New Female Anatomy Reference Pack
James Busby 1 34112
Introduction Our latest anatomy reference pack features 19 x female reference poses in OBJ format with 16k textures as well as 1 x retopologised and cleaned A Pose with 16k textures in both TGA and JPG format.   Data Set  15 x Reference Poses OBJ format                         16,384 x 16,384 JPG textures   1 x Cleaned Neutral Body Pos..
25 Oct New Male Anatomy Reference Bundle
andy 4 32100
Introduction We happy to announce the release of a new male reference pack. This one features a well-built 74-year-old. We've gone all out on this pack and as such it features a total of 17 colour scans including a high res head. The A Pose neutral scan is a retopologised mesh with correctly split and laid out UV's the 15 Reference poses shown..
12 Oct 3D Scan Shading With Sketchfab Guide
James Busby 1 27417
3D Scan Shading with Sketchfab    By James Busby I'm sure almost everyone has heard of or played with Sketchfab by now but recently they have added some nice new subsurface scattering and screen space ambient occlusion features which has turned it into a pretty powerful real-time viewer, especially for characters. In this article, I'm going ..
27 Sep 2 Minute Tutorial - Head retopology for cleanup
andy 4 30016
2 Minute Tutorial - Head Retopology for cleanup By James Busby When it comes to cleaning up scan data you should always start with the best geometry you can. Working from RAW triangulated meshes can and will result in messy cleanup jobs with unwanted artefacts and floating geometry. In this video Im going to show you how to very quickly and v..
26 Sep 2 Minute Tutorial - Easy Body Scan Hair Removal
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2 Minute Tutorial - Easy Hair Removal By James Busby In this video we are going to show you how to very quickly and very easily remove unwanted noisy hair from body scans. It can be difficult to remove it without destroying the underlying form and for this very reason we see a lot of overly smooth scans. This mask based Zbrush technique allow..
01 Sep Scan to render workflow - time-lapse
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Scan to Render Workflow Time-lapse By James Busby The video below represents around 11 hours of work compressed into a 10-minute video. As you can see the scan we used in this video was very noisy. As I'm sure a lot of you know by now Photogrammetry works by picking up surface details on an object and comparing corresponding points on multipl..
09 Jan 3D Lenticular - Still Life
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3D Lenticular Still Life   Jay Howse has created this fantastic photorealistic lenticular image showing lots of reflections and refractions using our fruit bowl scan from the free scanning reflective surfaces tutorial we wrote in 2016. The image uses a wide angle lens for which as Jay describes is not always considered particularly suitable fo..
06 Jan ARTURO by Alessandro Bavari
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ARTURO by Alessandro Bavari   Award winning artist Alessandro Bavari directed and animated ARTURO using a combination of Softimage XSI, Vray, Zbrush, Photoshop and after effects. A hypnotic and nightmarish masterpiece that depicts a tortured sole trapped in a cycle of endless emotional turmoil.  Artist Website : http://www.alessandrobavari.co..
19 Dec The Art of Adam Pizurny
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   The Art of Adam Pizurny   My name is Adam Pizurny, I work as freelance designer/illustrator based in Prague. I've started messing up in 3D in 2012. For a long time I'm obsessed with human face and figure so naturally tried to bring those to life (and death) in 3D aswell, after trying countless ways to generate human head on computer  Ive  st..
14 Dec Nööburgring - By Piotr Tatar
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Piotr Tatar created this amazing scene for the Humster 3D 2016 car rendering competition, unsurprisingly it took first place. His toolkit included 3ds max, Redshift, Nuke, Mari, Marvelous designer, Zbrush, Photoshop, The scene is fully animation ready and with no post processing should look as good moving as it does as a static render. Piotr us..
14 Dec The wonderful world of Lee Griggs
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     Try it out for yourself -- Free Head Scan available here   Introduction    My name is Lee Griggs and I am a technical author at Solid Angle. My job mostly entails testing, documenting and creating tutorials for the Arnold plugins in Maya, 3ds Max, Softimage, Cinema 4D, Houdini and Katana. All of the images here were rendered in camera with..
25 Nov Female Visualisation Characters
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Low Polygon Female Visualisation Characters   We've put together a low polygon female visualisation character bundle. The pack features 22 different poses, each model has its own 10,000 x 10,000 colour map in JPG format, An 8k normal map as well as a 5k spec map. The models themselves are decimated 100k polygon scans. These are perfect for bac..
21 Nov 3D Scanning Cars With Photogrammetry
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3D Scanning Cars With Photogrammetry   Scanning cars with photogrammetry is perhaps one of the trickiest things we do here at Ten24, reflective surfaces, glass, etc can make for a very difficult subject, throw colour capture into the mix and things start to get complicated. We're not going to reveal any details about how we do it just yet but ..
16 Nov Retopologising 3D Scans with Wrap 3
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Retopologising 3D Scans with Wrap 3 By James Busby In this tutorial, I want to show you a very quick and effective way of retopologising scan data using the excellent wrap 3 available using the link below, there's a 15 day free trial for those who want to give it a go. Wrap 3, in my opinion, is a must-have tool when working with scan data, qu..
11 Nov 3D Scan Store - AOR-2 Military Scan Bundle
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Introduction We are proud to announce the release of our latest Military bundle, featuring 6 full body scans dressed in AOR 2 military spec clothing. As well as the full body scans we've also included a super high-resolution neutral head scan with uncompressed 16k textures and as a bonus a separate AOR 1 tactical helmet scan. Data Set  5 x R..
11 Nov 3D Scan Store - AOR-1 Military Scan Bundle
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Introduction We are proud to announce the release of our latest Military bundle, featuring 6 full body scans dressed in AOR 1 military spec clothing. As well as the full body scans we've also included a super high-resolution neutral head scan with uncompressed 16k textures and as a bonus a separate AOR 1 tactical helmet scan. Data Set  5 x R..
02 Nov 3D Scanning Reflective Objects With Photogrammetry
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  3D Scanning Reflective Objects With Photogrammetry By James Busby One question I see rising time and time again is “how do I scan shiny or reflective objects with photogrammetry” The answer is, you can't, it's impossible to scan a / transparent / reflective or very shiny objects using photogrammetry without some kind of surface preparation o..
01 Nov Female Écorché Reference Images
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Female Écorché Reference Images   Click to enlarge 3D model available here          ..
14 Oct Unreal Engine Scan Demo
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Unreal Engine Scan Demo   This was a quick tech demo that we created to test out our Military scan bundles in Unreal Engine 4.13.1. The scans were converted in Modo to FBX and imported directly into Unreal with 8k texture maps (reduced from 16k) The environment is the amazing Conifer forest collection available on the Unreal market place   Unre..
29 Apr Distorting reality
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Lee Griggs has very kindly allowed us to post some his amazing renders on our blog. Using scans from our store he has created a series of abstract and sometimes nightmarish images. its a refreshing change to see someone using our scans to such creative effect. let us know what you think in the comments below and dont forget to check out more of Lee..
03 Aug Modo 801 Environment render tests
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A quick render test to show off some of the HDR Environment presents available with Modo 801. For the most part they all work really well. These are all straight renders with no alterations to the environment Intensity of the texture maps. The skin shader holds up really well under diverse lighting conditions however as you can see from some of t..
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