Face shapes are RAW retopologised 3d head scans that can be used to form the basis for a new character or head sculpt. All face shape 3d models share the same topology and can be morphed or blended together to create totally unique faces. The models are all UV mapped and come with the source Zbrush ZTL with 5 Subdivision Levels. We have also exported Subdivision levels 1 3 and 5 as OBJ files for compatibility with all 3D software including Blender, Maya, 3D Studio Max, Unity and Unreal Engine.